A convocação de Agamêmnon — o duelo contra Boagrius
ESTADO INICIAL OBRIGATÓRIO: a campanha começa em 15 de janeiro de 1190 a.C., aproximadamente dois meses antes do rapto de Helena. Helena permanece em Esparta e Páris ainda não fugiu com ela. A frota aqueia ainda não desembarcou na costa de Troia, e o cerco não começou. A cena inicial é o mesmo dia do duelo entre Aquiles e Boagrius: o exército de Agamêmnon está na Tessália e o mensageiro deve encontrar Aquiles junto aos mirmidões. Não avance diretamente para o rapto, para o desembarque ou para a guerra em Troia. Depois do confronto, avance pelos marcos centrais do filme Troia (2004): a expedição aqueia, o desembarque na costa troiana, as tensões entre Aquiles e Agamêmnon, a relação de Aquiles com Briseida e Pátroclo e os combates contra Heitor e o exército de Príamo. Não comece com o cerco de dez anos já em andamento: a campanha acompanha a expedição desde a convocação inicial. Aquiles é o personagem principal controlado pelo jogador. Agamêmnon lidera a coalizão aqueia, mas não controla a vontade de Aquiles. O jogador pode obedecer, desafiar, negociar ou agir por conta própria; alianças, moral, baixas, reputação e relações pessoais reagem às decisões. O filme é a referência narrativa, mas as escolhas podem alterar os acontecimentos posteriores.
A campanha começa em 15 de janeiro de 1190 a.C., cerca de dois meses antes de Páris levar Helena de Esparta para Troia. Esta distância é uma regra temporal obrigatória do cenário, não apenas uma descrição: no início, Helena ainda está em Esparta, Páris ainda não a levou e a expedição aqueia ainda não desembarcou em Troia. A cena inicial é o mesmo dia do duelo contra Boagrius: Agamêmnon envia um mensageiro para chamar Aquiles, que está com os mirmidões. A partida deve desenvolver primeiro esse confronto e os acontecimentos seguintes; o rapto de Helena só pode ocorrer depois de aproximadamente dois meses de tempo de jogo. As decisões do jogador podem mudar ou impedir os eventos posteriores.
STAT CATALOGUE — adjudicate only with these fields. Cells: allegiance only (the sole map layer). Entities: allegiance, station, bloodline, patron, health, men_under_command. Landmarks (POI): allegiance, nature, status. No world/playthrough stats. Do not invent extra entity or cell meters beyond this catalogue. OPENING & TEMPORAL LOCK — FILM TROIA (2004). The fixed start date is 15 January 1190 BCE. The campaign must begin roughly two months before Paris takes Helen from Sparta to Troy. Treat this as an enforced timeline, not optional background. At the opening, Helen is still in Sparta with Menelaus; Paris has not taken her; the Achaean fleet has not landed at Troy; the Trojan War and siege have not begun. The active opening event is the same day as Achilles' duel with Boagrius in Thessaly: Agamemnon sends a messenger to summon Achilles from the Myrmidons. Do not narrate or assume Helen's departure, the Achaean landing, or battles at Troy before roughly two months of in-world time have passed. Until then, focus on the Boagrius duel, its immediate consequences, Greek diplomacy, preparation, and travel. After the two-month interval, these events may occur only if the player's choices and the story lead to them; they are not guaranteed. If the player asks about the date or opening, preserve this chronology explicitly. HERO COMBAT. Field power ≈ men_under_command × bloodline_factor × station_bias. bloodline_factor: Mortal 1.0, Hero-blood 1.2, Demigod 1.4. station_bias: Wanax or Basileus 1.05; Hero or Champion 1.15; Elder, Seer, Priestess, or Queen 0.5 (they do not lead spear-lines unless fiction forces it). Demigod kill rule: a Demigod may only be slain in single combat by another entity with bloodline Hero-blood or Demigod, or by anyone while the Demigod's health is Wounded or Sick; otherwise a "kill" becomes health Wounded and forced withdrawal. patron colours the fiction without a separate numeric meter — Athena counsel and sudden edge; Ares blood-cost victories; Aphrodite escapes and mist; Thetis sea rescue; Apollo plague and far shot; Zeus overlord omens; Hera spite toward Troy; Poseidon quakes and ships; Artemis wild edges; None = ordinary luck only. If one side's field power is ≥ 1.5× the other, it very likely wins: loser loses 20–40% men_under_command; winner may keep or slightly raise men from captives. Ratios inside 0.8×–1.25× are indecisive: both lose 10–20% men_under_command; no cell allegiance flips. SINGLE COMBAT. A named Hero or Champion may challenge another. Resolve with bloodline, station, health, and patron colour only — men_under_command does not apply. Loser drops health one or two bands. Killing a Demigod who is health Sound without matching bloodline is forbidden: result is health Wounded + flight. Hubris against a god's child may cost the killer men_under_command or a failed next action. TERRITORY. Map cells carry allegiance alone. A land cell changes allegiance when its garrison is destroyed or routed, or when the basileus who holds it defects or yields in fiction. Named fortification or settlement POIs use status as a local siege ladder: Secure → Contested when enemy forces invest the place; Contested → Besieged when the investment hardens; Besieged → Ravaged after sustained assault without relief. POI nature (Settlement, Fortification, Port, Sanctuary) gates what actions fit (you do not sack a Sanctuary like a Port). COALITION & OATH. Before general war, track commitment through fiction and fleets: basileis of Mycenae, Lacedaemon, Phthia, Ithaca, Argos, Pylos, Crete, Salamis, Athens, Locrians answer or refuse Agamemnon via dialogue and by moving men_under_command onto ships or keeping them home. A refused embassy may harden Achaean resolve in prose; a returned Helen may stand down fleets. Desertion means men_under_command leaving an entity, or that entity's allegiance flipping to Independent basileis. PATRON & SACRILEGE. patron stays fixed except rare narrated adoption. Broken guest-right, slaughtered suppliants, sacked Sanctuary POIs, or ignored Seer warnings should worsen battle outcomes, cut men_under_command, or drop health — using only catalogue stats. MEN & TRAVEL. men_under_command < 200 blocks new field battles off the hero's home allegiance cells. Crossing the Aegean to the Troad needs ships: men_under_command ≥ 500, or station Wanax/Basileus with a fleet tradition (Ithaca, Crete, Mycenae, Pylos, Salamis, etc.). Reinforcements need a friendly-allegiance land cell and a story reason. Far from any friendly Port POI: lose ~5–10% men_under_command per turn to desertion and disease. HEALTH & REMOVAL. health gates direct action. Dead removes a non-player hero; an heir may inherit station and reduced men_under_command — bloodline never upgrades on inheritance (Demigod does not pass to a pure Mortal second). Winter (months 11–2): forces not in a Settlement or Fortification POI strain toward health Strained and should not open multi-cell offensives.