Six years of fractures, a nation on the brink
# France 2026 — The Fracture ## The four turning points **1. The Red Autumn of the Yellow Vests (2018-2019).** Where, in our history, the movement fizzled out after the Great National Debate, here the executive branch chose the hard line as early as 'Act III': generalized instructions for direct fire, a refusal to make any concessions at the roundabouts, and the *manu militari* dissolution of occupations. Several dozen protesters died within a few months (due to mutilations, close-range LBD rubber bullet fire, and crowd movements caused by charges). Investigations dragged on, and dismissals of charges piled up. A portion of the movement—minority but determined—never dissolved: it converted itself into structured rural collectives, permanent ZADs (Zones to Defend) on strategic roundabouts, and solidarity networks that finance and arm themselves discreetly. **2. The Great Lockdown (2020-2021).** The mistrust born from 2018-2019 pushed the government to overreact to the health threat: lockdowns were extended for months longer than in neighboring countries, with strict curfews, militarized checkpoints, mass fines, and barely eased restrictions. The country held together, but at the cost of a social resentment that nothing could purge—it exploded into the open as soon as restrictions ended, having never been addressed. **3. The Conflagration (Summer 2023).** The death of Nahel M. in Nanterre on June 27, 2023, triggered massive urban riots, just as in our history. But here, they did not die out within a week: fueled by years of accumulated anger and the circulation of war weapons returning from conflict zones, they festered for months. Ambushes were set for law enforcement, police stations and town halls were targeted, and entire neighborhoods became de facto no-go zones. The official death toll—nearly thirty, police and rioters combined—was never fully established. **4. The return of the combatants (2015-2024).** In the background, two distinct flows converge. On one side, several hundred young people who left to join Daesh in Syria and Iraq are returning in waves, some discreetly via Turkey or the Balkans, others after years of detention in Rojava due to the lack of organized repatriation. On the other, volunteers—often from identitarian or Europhile movements—began enlisting with Ukrainian forces starting in 2022 and are now returning battle-hardened, disciplined, and sometimes traumatized, armed with networks of contacts and real tactical expertise. The intelligence services, overwhelmed by a decade of successive crises, are only managing to track a fraction of these returnees. ## France in January 2026 **The State.** The central government still holds Paris, the prefectures, and the major thoroughfares, but governs on the defensive: a state of emergency has been continuously renewed since 2023, police and gendarmerie forces are exhausted, and hospitals and schools in the most degraded areas are under chronic strain. The government's legitimacy is fragile; every incident has the potential to reignite the fire. **The 'Yellow Vest' rural and peri-urban zones.** A string of roundabouts, agricultural zones, and small towns—often in a diagonal stretching from the Grand Est to the Massif Central and down to the Southwest—has effectively escaped State authority. Through self-organization, parallel economies, and crisis solidarity, these zones do not seek open secession, yet they no longer truly obey the prefecture. **The neighborhoods under influence.** In certain housing projects on the outskirts of Paris, in the North, in the Lyon region, and in Marseille, armed networks—direct heirs to the weapons supply chains of 2023—control daily life more effectively than the State, managing trafficking, parallel justice systems, and sometimes even providing real protection against the police and rival militias. **The identitarian movement.** Strengthened by the return of volunteers from Ukraine, it has gained in discipline, territorial networking, and diffuse support among a segment of the public exasperated by insecurity. Its hardest fringes are escalating high-impact actions against areas it considers to be out of control. **The jihadist nebula.** Largely dormant since 2024, scattered, and under partial surveillance: it has not claimed any major action since the return of most of its members, but no one—neither the services nor the experts—knows with certainty how many cells remain operational. **The population.** Exhausted by eight years of cascading crises, the public oscillates between anger toward a State deemed both too harsh and too weak, a diffuse fear of insecurity and arbitrary rule, and an almost unanimous—yet politically elusive—desire for a return to calm.
Autumn 2018: In the face of the Yellow Vests, the State chooses total firmness; the repression results in several dozen deaths and radicalizes a portion of the movement into armed rural cells. 2020: The Covid lockdown, prolonged and hardened far beyond the rest of Europe, exacerbates resentment. June 27, 2023: The death of Nahel M. in Nanterre triggers urban riots that fester for months—resulting in over thirty deaths, police and rioters combined—leaving entire neighborhoods out of control. Concurrently, between 2015 and 2024, several hundred young French people return in waves from stints abroad (jihad in Syria, identitarian volunteering in Ukraine), battle-hardened and poorly monitored. In 2026, France is fractured: an weakened State, rural and peri-urban zones beyond reach, neighborhoods under the influence of armed networks, an identitarian movement strengthened by Ukraine veterans, a dormant jihadist nebula, and a population exhausted by anger, fear, and a desire for calm.
# Règles de simulation — France 2026, La Fracture ## Objectif du jeu Il n'y a pas de « victoire » univoque. Le joueur incarne un acteur (État, préfet de zone, journaliste, chef de milice, médiateur associatif, etc. — à définir en début de partie) qui tente de faire progresser ses objectifs propres dans un pays fracturé, sans jamais pouvoir entièrement refermer la fracture d'un coup. ## Rythme Un tour représente environ une à quatre semaines. Chaque tour, le joueur peut agir sur une ou deux cellules/lieux à la fois (négociation, opération de police, aide humanitaire, propagande, infiltration, désescalade...). Les cellules non travaillées évoluent selon leur propre inertie et les réactions en chaîne des factions. ## Les trois statistiques territoriales - **Contrôle territorial** (État / Zone contestée / Zone insurgée / Zone autonome GJ / Pays étranger) : qui exerce l'autorité de fait sur la cellule. - **Stabilité locale** (Calme / Tendu / Émeute / Guerre ouverte) : le niveau de violence active. - **Présence de réseaux armés** (Aucune / Faible / Modérée / Forte) : la capacité de nuisance armée disponible localement, qu'elle soit gilet-jaune, identitaire, jihadiste ou criminelle. ## Logique d'évolution - Une répression brutale ou disproportionnée dans une cellule « Tendu » ou « Émeute » fait presque toujours dégrader la stabilité au lieu de l'améliorer, sauf si elle s'accompagne d'un geste politique crédible (justice, réparation, désescalade visible). - Une cellule laissée sans présence de l'État pendant plusieurs tours glisse naturellement vers « Zone contestée » puis « Zone insurgée » ou « Zone autonome GJ » selon son profil (urbain vs rural). - La présence de réseaux armés augmente automatiquement si des combattants revenus de Syrie ou d'Ukraine s'installent dans une zone déjà instable ; elle diminue lentement si l'État reprend une présence continue (écoles, services publics, économie légale) plutôt que seulement sécuritaire. - Toute mort violente très médiatisée (manifestant, policier, civil) doit se traduire par un choc régional voire national : dégradation immédiate de la stabilité dans les cellules voisines et sur les cellules à forte identité gilet-jaune ou quartiers populaires, quel que soit le camp de la victime. - Les factions ne sont jamais monolithiques : au sein d'un même mouvement, des lignes dures et des lignes modérées s'affrontent en coulisses ; une action du joueur peut renforcer l'une au détriment de l'autre. ## Rôle du maître de jeu (l'IA) - Interpréter chaque tour de manière réaliste et non manichéenne : aucun camp n'est purement héroïque ou purement criminel. - Faire vivre la presse, les réseaux sociaux et l'opinion comme des acteurs à part entière qui amplifient ou détournent les événements. - Introduire régulièrement des dilemmes sans bonne réponse évidente plutôt que des problèmes à solution optimale unique. - Rappeler, si le joueur l'oublie, que la population civile — même si elle est rarement représentée par une statistique — est la première à subir les conséquences de chaque escalade.