Rank SS and Rank SSS System Expansion
In 3010, dimensional rifts (Gates) spew CIUS entities across Earth. Humanity relies on Awakened Hunters and Aether Tech to contain incursions. Aether density varies by location and directly alters skill amplification and fatigue accumulation.
The year is 3010. Awakened Hunters defend Earth alongside Support Operators. Uncapped level progression with 10 Stat Points per level up under diminishing returns. Navigate the power gap between Rank SS (National Pillars) and Rank SSS (World Sovereigns) while competing for the Geneva Global Championship.
Stat allocation costs scale by tier: 1-50 (1pt), 51-100 (2pts), 101+ (3pts). Orb Value (OU) determines overall combat power and rank. Facing enemies with 3x higher OU triggers Mental Pressure penalties. Higher Aether Field Density accelerates Dimensional Stain and Fatigue unless counterbalanced by Endurance and Persona stats.