A historical life simulation of loyalty, war, wealth, and political rise, starting as a landless knight around Paris.
In the year 950, royal authority in West Francia is shared with powerful regional nobles. King Louis IV is in constant negotiation and competition with influential aristocrats such as Hugues le Grand. Meanwhile, pillaging raids from the North threaten the entire realm. In Paris and its surroundings, counts, ecclesiastical institutions, monasteries, and local administrators exert control over justice, safe passage, land, and patronage. Road security is inconsistent; banditry, local skirmishes, and coastal raids can make travel hazardous. The player begins as a minor knight and does not possess the same resources as the powerful actors in the world. Military organization consists not of modern standing armies, but of personal retinues, feudal levies, castle garrisons, city guards, and mercenary fighters. The administrative cells on the map are not exact historical borders; political identities are broad regional representations. Distant regions provide context for global politics and trade networks, but the player's initial focus is on Paris and its surroundings.
January 1, 950. You begin the game as Melkor, a young knight in Paris and its surroundings who has no grand inheritance or land of his own. You are accompanied only by your loyal squire, Gautier de Varenne. Initially, you have neither a castle nor a village nor a military unit at your command; you must earn your living through missions, the service of a lord, road security, and the rewards you win. Gautier takes care of your horse and equipment, scouts, gains experience in battles, and provides tactical advice as he develops his own skills over time. The relationships you build with nobles, clergy, merchants, and local power brokers in the Paris area will determine your rise. Reputation, money, supplies, horse condition, injuries, loyalty, and seasonal conditions will limit your military strength. Over time, you can gather comrades, train soldiers, improve your equipment, serve a lord, and eventually win your own land or independent influence. Historical locations and general conditions of the year 950 are preserved; Melkor, Gautier, and personal events are fictional elements.
Başlangıçta oyuncu karakteri Melkor ve yaveri Gautier de Varenne dışında oyuncuya bağlı hiçbir asker veya yoldaş bulunmaz. Melkor'un başlangıç statüleri ve teçhizatı mütevazıdır; düzenli geliri, toprağı ve kalesi yoktur. Atalarından kalan Uzun ve kaliteli bir kılıcı vardır. Tek elli kılıç ve Hane armasının olduğu ejderhalı bir kalkana sahiptir. Gautier sadıktır ancak deneyimi sınırlıdır: keşif, at bakımı, teçhizat hazırlığı ve savaş tecrübesiyle becerileri zaman içinde gelişebilir; duruma göre risk, mevzi, geri çekilme, erzak ve düşman hakkında taktiksel tavsiye verir. Tavsiyeleri kesin bilgi değil, karakterin deneyimine dayalı değerlendirmelerdir. Yolculuk erzak ve gümüş tüketir; yol güvenliği, mevsim ve yerel otorite seyahat risklerini belirler. Yaralanma ve hastalık sağlığı düşürür; dinlenme, bakım ve tedavi iyileşme sağlayabilir. Ekipman, atlar ve birlikler bakım ister. Yeni yoldaşlar ve askerler ancak oyun içi olaylar, sözleşmeler, ödeme veya ilişki kurma yoluyla edinilir; ordu ve gelir kendiliğinden oluşmaz. Ancak ordu kurulabilir. Verilen sözler, sadakat, itibar, para, erzak ve siyasi ilişkiler sonuç doğurur. Harita hücreleri, cell_id değerleri, koordinatlar ve hücre dağılımı değiştirilmez.