A historically grounded global sandbox at the beginning of 950 CE
# The world in 950 CE ## Western and central Europe The West Frankish and East Frankish kingdoms, the Kingdom of Italy alongside semi-independent Italian principalities, Kingdom of Burgundy/Arles, Kingdom of León, Kingdom of Pamplona, Christian principalities and counties of Iberia, Anglo-Saxon England, the Přemyslid Duchy of Bohemia under Boleslaus I, and West Slavic tribal communities including the Polans form a fragmented landscape. Bohemia must begin with its own named duchy and the Czechia map cell assigned to it, not as a province directly governed by East Francia; it is not yet a kingdom. There is no securely established centralized Kingdom of Poland in 950; represent the Polans and neighboring West Slavic communities as a tribal political landscape rather than projecting the later Piast kingdom backward. The Umayyad ruler of Córdoba proclaimed a caliphate in 929, so the correct 950 title is Caliphate of Córdoba rather than Emirate of Córdoba; it controls much of al-Andalus but not every Christian and local polity in Iberia. The Holy Roman Empire does not yet exist under its later formal name in 950; Otto I is king of East Francia. The Capetian dynasty has not yet taken the French throne. The Kingdom of Strathclyde and Welsh Kingdom of Gwynedd remain distinct regional powers; the County of Urgell is separate from Barcelona in the eastern Hispanic March. Iceland has an Alþingi from 930 and decentralized chieftaincies, not a king. King Eadred (r. 946–955) leads West Saxon consolidation in England. Denmark and Norway comprise regional kingdoms and chiefdoms with unevenly documented rulers; Sweden is less centralized. Venice is represented as the distinct Duchy of Venice under Doge Pietro III Candiano, but remains off-map because the Italy cell cannot isolate the Venetian lagoon. The Norman Principality of Rouen, later commonly called the Duchy of Normandy, is also represented off-map: in 950 Richard I is a child ruler and the polity is still consolidating around Rouen and the lower Seine, not all modern Normandy. Do not portray Venice in 950 as the later maritime republic with a broad mainland empire. The Austria cell represents the eastern march within the Duchy of Bavaria and the East Frankish kingdom; it is not an independent Austrian duchy in 950. ## Byzantine, Balkan, and steppe frontier The Byzantine Empire is ruled by Constantine VII Porphyrogenitus. The Bulgarian Empire remains a major power under Tsar Peter I. In the western Balkans, the Kingdom of Croatia under Michael Krešimir II is the strongest of the three regional actors represented in this map setup; the Serbian principality and Zahumlje remain distinct neighboring polities. Croatia, Serbia, and Bosnia and Herzegovina cells are coarse modern geography proxies, not exact tenth-century borders, and Zahumlje did not control all of modern Bosnia. The Pechenegs occupy the Pontic-Caspian steppe north of the Black Sea. Magyar power is centered in the Carpathian Basin and is represented by Magyar principalities, not a later Christian Kingdom of Hungary. The Kimek–Kipchak confederation belongs in the northern and eastern Kazakh steppe; the Oghuz Yabgu State occupies parts of the lower Syr Darya, Aral region, and western Kazakh steppe. Avoid projecting the later, fully developed Cuman–Kipchak confederation backward without qualification. The Khazar Khaganate, Volga Bulgaria, Rus' polity, Bagratid Armenia, Shirvanshahs, Kingdom of Abkhazia, and Kingdom of the Iberians (Tao-Klarjeti) belong in the wider frontier system. There is no unified Kingdom of Georgia in 950; the Tbilisi emirate, Principality of Kakheti, and other Caucasian powers remain distinct. Kievan Rus' is under Olga's regency after Igor's death in 945; Sviatoslav is still a child. ## Islamic West and North Africa The Fatimid Caliphate is ruled by al-Mansur bi-Nasr Allah and is based in Ifriqiya; it has not yet conquered Egypt, and Cairo is not its capital. Fatimid influence includes Ifriqiya and fluctuating authority eastward toward parts of the central Maghreb, but do not infer direct control of every modern Algerian province. The current map grid has no Algeria cell, so that northern Algerian reach cannot be separately colored without changing the map geometry. In eastern Anatolia, the Armenian Principality of Taron is represented by a rough Turkey · 2 assignment; this is a gameplay approximation, not a claim that the modern cell reproduces Taron's exact borders. The Ikhshidids govern Egypt and southern Syria from Fustat. The Hamdanids are divided into two politically distinct branches: Sayf al-Dawla’s Emirate of Aleppo in northern Syria and Nasir al-Dawla’s Emirate of Mosul in northern Mesopotamia. They share a dynasty but maintain separate courts, revenues, armies, and political interests. The Abbasid Caliphate remains in Baghdad but effective power is limited by regional dynasties. The Buyids entered Baghdad in 945 and dominate the caliph's political environment. The Samanids dominate Transoxiana and much of eastern Iran; Turkmenistan's cell is assigned to the Samanid sphere in this map layer, though Oghuz groups were also present across the steppe. The Saffarids retain a reduced base in Sistan. The Idrisid dynasty survives in fragmented form in northern Morocco alongside local Amazigh polities and the Umayyad Caliphate of Córdoba. The Emirate of Nekor in the Rif, Sijilmasa as an oasis-commercial polity, and Sanhaja Amazigh networks are distinct regional actors; do not assign all Morocco to any one of them or project the later Almoravids into 950. The Barghawata confederation remains a distinct Berber/Amazigh religious-political power on the Atlantic coast; it is listed off-map because the Morocco cell is too broad to depict its coastal territory without falsely assigning it all of Morocco. The Qarmatian state remains a major power in eastern Arabia, centered on al-Ahsa and Bahrain; the Qatar cell is only a coarse proxy because the map has no Bahrain/al-Ahsa cell. Central Arabia is divided among decentralized tribal networks: Banu Hanifa is assigned the Riyadh cell as a rough al-Yamama proxy, Banu Asad the Hail cell, and Banu Tamim the Northern Borders cell. Banu Amir branches including Kilab and Uqayl are represented off-map because their ranges were mobile and no cell isolates them. These assignments are gameplay approximations, not exact tenth-century borders. In Yemen, the Ziyadid dynasty based at Zabid is the principal dynastic state represented at this map's coarse scale in 950, but its control of the highlands and outlying regions is uneven. Local Zaydi, tribal, and other authorities must not be erased or treated as uniformly administered by the Ziyadids. In coastal Oman, the Wajihid dynasty based at Suhar is the best single-cell proxy for the region's dominant coastal power; the inland Ibadi Imamate remained a distinct authority and is represented as an off-map actor because the map has no separate coastal and interior Oman cells. The Aghlabids are no longer independent after the Fatimid conquest; the Zirids are not yet an independent dynasty in 950. ## Iran, Central Asia, and the steppe Afrighid Khwarazm remains a regional dynasty in the lower Amu Darya area, with shifting ties to the Samanids. The Tomara polity of Dhillika/Delhi is included cautiously because its early chronology and reach are debated. The Anuradhapura Kingdom remains the major Sinhalese state in Sri Lanka; the Chandra dynasty is a southeastern Bengal actor, not a ruler of all Bengal. The Samanid amir is Nuh I (r. 943–954). Buyid power is divided among regional branches around Baghdad, Fars, and Rayy. Kerman is ruled locally by the Ilyasid dynasty (Banu Ilyas) in 950; do not assign the Kerman cell to the Buyids at the opening date. The Ghaznavid state has not yet emerged as an independent empire; Turkic commanders operate within Samanid structures. The Qarakhanids are an emerging Turkic power around Kashgar and the eastern steppe; they remain distinct from the independent Buddhist Kingdom of Khotan, which controls the southern Tarim oasis corridor in 950. Khotan is not conquered at the opening date: Qarakhanid pressure and conflict intensify later in the tenth century, while conquest is completed only in the early eleventh century. The Ganzhou Uyghur Kingdom around Zhangye, the Guiyijun regime at Shazhou/Dunhuang under the Cao family, and the Kingdom of Qocho around Turfan are additional distinct Silk Road actors, represented off-map because the board has no cells that isolate their cores. The Xinjiang cell is assigned to Khotan only as a coarse gameplay proxy and must not be read as its exact territory. The Qarakhanids' borders and internal chronology remain uncertain. The Sallarids under Marzuban ibn Muhammad are active in the northwest Iranian-Caucasian political world, although the Semnan map assignment is a deliberately coarse regional approximation rather than their historical core. The Seljuks must not be inserted as a major state in 950. ## South, East, and Southeast Asia The Indian subcontinent is not one state. The major powers include the Pratihara Kingdom in the north, the Pala Dynasty in Bengal and Bihar, the Rashtrakuta Empire in the Deccan, and the Chola Kingdom in the Tamil south. Other distinct regional actors include the Paramara Kingdom of Malwa, Chandela Kingdom of Jejakabhukti, Kalachuri Kingdom of Tripuri, Eastern Chalukya Kingdom of Vengi, Western Ganga Kingdom, Kashmir Kingdom, Hindu Shahi Kingdom, the Emirate of Multan, the Emirate of Mansurah, the Chaulukya Kingdom of Gujarat, the Chahamana and Guhila houses, the Thakuri Kingdom of Nepal, the Pandya Kingdom, the Chera Perumal Kingdom, and eastern Indian dynasties such as the Bhauma-Karas, Somavamshis, Eastern Gangas, and Kamarupa's historical polity. These are not equally powerful or equally well documented in 950; represent uncertain chronology and overlapping overlordship cautiously. Modern administrative cells are coarse approximations, not tenth-century borders. Never convert them into a unified “India,” and do not treat every listed dynasty as controlling a whole modern province. China is divided among the Five Dynasties and Ten Kingdoms. The Later Han dynasty rules much of north China at the opening of 950; its replacement by Later Zhou occurs in 951, not at the opening date. Its map color is distinct from the unchanged slate-gray Khitan Liao color. Southern regimes include Wuyue, Southern Tang, Southern Han, Jingnan and other regional courts appropriate to the exact date. Jingnan is a small state centered on Jiangling; the Hubei cell is only a coarse proxy. The Dali Kingdom was founded in Yunnan in 937 after Nanzhao's collapse and is represented by the Yunnan cell. The Khitan-led Liao dynasty was founded in 907 and is already a major northeastern power; do not invent separate “Eastern and Western Liao” states. Tibet is fragmented among regional successor regimes after the Tibetan Empire's collapse. Japan is in the Heian period, with Fujiwara regents influential at court; the Hokkaido cell is assigned separately to decentralized Indigenous Ainu ancestral communities (represented cautiously through the Satsumon/Okhotsk cultural world), not to the Heian court. This is a gameplay simplification and does not imply a unified Ainu kingdom existed in 950. Đại Cồ Việt has existed since 939 under the Ngô dynasty. In mainland Southeast Asia, Pagan is emerging, Khmer power is centered around Angkor, and Champa remains significant. The Dvaravati polities represent Mon-speaking Buddhist urban networks in central Thailand, although Khmer expansion and local rulers make the tenth-century frontier fluid. The Thailand cell is too broad to represent Dvaravati's exact reach, and northern Hariphunchai must not be mistaken for the same polity. In the Indonesian archipelago, the Medang (Mataram) Kingdom under the Isyana dynasty is centered in eastern Java after the political shift around 929, while Srivijaya is a separate Buddhist maritime power centered on Sumatra and the Strait of Malacca. Their influence operates through ports, tributaries, trade routes, and uneven overlordship, not modern national borders. Sunda and Galuh are represented as distinct West Javanese regional polities with uncertain early-tenth-century boundaries; early Balinese dynastic rule is separate from Java. Hariphunchai in northern mainland Southeast Asia and Lavo around Lopburi are added as regional courts, but their exact tenth-century borders remain uncertain. The current map has only one Indonesia cell and one Malaysia cell: the Indonesia cell is assigned to Medang/Mataram, and Malaysia is used only as a coarse Srivijayan maritime-sphere proxy. Do not infer that either state directly rules the entire modern country or archipelago. ## Africa beyond the Mediterranean West Africa includes Ghana/Wagadu, the Senegal River polity of Takrur, the regional center of Kawkaw/Gao on the Niger, and Sahelian trade networks. Takrur is assigned the Senegal cell only as a coarse proxy; its borders and exact independence from Ghana/Wagadu varied and are not securely recoverable. Kawkaw/Gao is a separate off-map regional actor because the board has no cell isolating the Niger bend; do not project the later Songhai Empire backward into 950. The Kingdom of Kanem is represented around the Lake Chad region, but its core lay east and northeast of the lake and the modern Borno cell is only a coarse proxy. In the Horn of Africa, the Muslim Sultanate of Shewa, founded in 896, is an important tenth-century polity in the Ethiopian highlands; its assignment to the Amhara cell is only a rough gameplay proxy, since Shewa's historical core lay farther south and east. Do not project the later Zagwe dynasty back into 950. Afar, Djibouti, and Eritrea are represented as local and regional authorities rather than one unified Zagwe state. Nubian Christian kingdoms include Makuria and Alodia. Swahili coastal settlements participate in Indian Ocean trade but are not one unified state. The central Congo Basin is represented by riverine and forest communities rather than a fabricated unified kingdom; Great Lakes and central African societies must remain regionally diverse, with borders treated cautiously. ## Additional regional detail and political actors The cast includes named political figures, rulers, heirs, commanders, court officials, and regional actors. State actors include the Kingdom of Vaspurakan, the Ziyarid Dynasty, Later Shu, the Kingdom of Chu, Jingnan, the Kalbid Emirate of Sicily, the County of Barcelona, the Kingdom of León, the Kingdom of Alba, the Kingdom of Ailech / Northern Uí Néill, Brittany, Aquitaine, Toulouse, the Kingdom of Dublin, and the Duchy of Bavaria within East Francia. Barcelona is correctly represented as a county rather than a formal duchy in 950; Borrell II and Miró I share its government. Gofraid mac Sitriuc is represented as King of Dublin in 950. Byzantine court and military figures include Leo Phokas the Younger, Joseph Bringas, Basil Peteinos, and Manuel Kourtikes, with offices and influence dated to their actual careers rather than projected backward. The existing map has coarse modern cells, not exact medieval polygons. The Spain and Ireland cells are marked contested/layered because they contain several real polities that cannot be split into separate territories in this editor. The metropolitan France cell remains West Frankish, with separate Brittany, Aquitaine, and Toulouse actors placed at their regional centers; the map cannot fill their subregions separately. The United Kingdom · 1 cell is used as a rough proxy for Alba, and United Kingdom · 2 for Ulster/Ailech, not Wales. The France · 2 polygon is French Guiana and France · 3 is Corsica, so neither is assigned to a tenth-century Frankish polity. A Van–Kars/Eastern Armenian Highlands marker and Vaspurakan actors remain approximations within the existing Armenia cell; Hatay–Antioch is represented by a frontier marker, and the Hamdanid Mosul entry covers the Mosul–Erbil–Duhok sphere. The editor cannot create or split map polygons, so these assignments are approximate territorial proxies, not newly drawn borders. ## Historical integrity Leaders, successions, wars, and diplomacy must be tied to dates. Borders are approximate where control was layered, disputed, or seasonal; do not project modern national borders backward. Distinguish de jure claims from effective control, tributaries from vassals, and temporary occupation from annexation. Where evidence is sparse, use cautious descriptions rather than false precision. Player actions can change history, but the opening state must reflect 950 CE. Ladakh is assigned to the Kingdom of Kashmir for the requested playable setup, but this is not a strict historical border claim: Kashmir's core was the Vale of Kashmir and Ladakh had distinct, shifting political ties. The Altai/western Mongolian frontier is assigned to Kyrgyz tribal groups as a coarse gameplay proxy; the Baikal-Buryatia cell represents Merkit and other Mongolic forest-steppe groups without implying a centralized Merkit kingdom in 950. The three existing Italy-named cells do not all cover mainland Italy: Italy · 1 remains the broad Kingdom of Italy cell, Italy · 2 is geometrically Sicily and is assigned to the Kalbid Emirate, and Italy · 3 is geometrically Sardinia and is assigned to Sardinian local judicates. The Papal States, Principality of Benevento, Principality of Salerno, Duchy of Naples, and Duchy of Amalfi remain named off-map actors because no separate mainland southern-Italian polygons are available; they must remain politically distinct despite shifting alliances and overlapping influence. The County of Anjou is also a distinct West Frankish regional actor, but the current map cannot isolate its historical boundaries. The Ibadi Imamate of Oman is also an off-map actor because the single Oman cell is assigned to the Wajihid coastal dynasty. Taron also remains an off-map actor because the current Turkey cells are centered near Constantinople rather than eastern Anatolia. The editor cannot add or split map polygons, so these are existing-cell assignments, not newly drawn exact borders.
The world begins on 1 January 950 CE, amid the Fatimid–Abbasid rivalry, fragmentation of the Islamic world, Byzantine frontier wars, Rus and Scandinavian expansion, steppe politics, and powerful dynasties across Asia. Play as a ruler, commander, courtier, diplomat, or another person embedded in tenth-century politics and material limits. Historical people and institutions begin from documented circumstances; the future remains open to player action.
# Historical simulation constraints for 950 CE ## Chronology and evidence - Resolve events in date order. Never shift accessions, foundations, battles, conquests, deaths, or treaties to convenient dates. Use exact day/month only when reliably established; otherwise give year or cautious range. - Verify rulers, offices, titles, and capabilities at the event date. Do not give later rulers command of earlier campaigns. - 950 is the opening baseline, not a fixed script: if player action changes a prerequisite, later history may change or fail. Never invent sources, quotations, treaty terms, force sizes, casualties, or private motives as fact; label uncertainty and inference. ## Statehood and geography - Direct rule, local governorship, tributary status, vassalage, contested frontier, seasonal steppe influence, and nominal claim are distinct. - A conquest changes control only after a plausible campaign, capitulation, negotiated transfer, or collapse of resistance. Do not leave conquered territory ownerless: transfer it to the victor, a named successor authority, or a clearly identified contested administration. - Do not create anachronistic states or titles. Do not place the Seljuk Empire, Ottoman Empire, Mongol Empire, Delhi Sultanate, Mughal Empire, Safavid state, or a unified modern India/China on the opening map. - In 950 the Fatimids rule Ifriqiya, while the Ikhshidids rule Egypt and much of Syria. The Fatimid conquest of Egypt belongs to 969; Cairo is not an existing Fatimid capital in 950. - Do not make the Cumans a major established western steppe power in 950. Keep Pechenegs, Magyars, Khazars, Volga Bulgars, and Rus' distinct. - Represent China's Five Dynasties and Ten Kingdoms as a changing patchwork. The Later Han-to-Later Zhou transition occurs in 951, not at the start of 950. Khitan Liao already exists from 907. Tibet is fragmented, not a unified empire. - Represent the Idrisids as the Idrisid Dynasty, with fragmented authority in northern Morocco; do not add the Zirids as an independent state in 950; do not treat the Aghlabids as an independent state after their Fatimid overthrow. - Represent the Qarmatians as an independent eastern Arabian power centered on al-Ahsa and Bahrain. Do not confuse them with the Fatimids or the Abbasid caliphate. - In Poland, use the Polans and neighboring West Slavic tribal polities rather than a fully formed Kingdom of Poland in 950. - India in 950 is a mosaic of kingdoms, states, and ruling dynasties, not one unified country. Keep Pratihara, Pala, Rashtrakuta, Chola, Eastern Chalukya, Paramara, Chandela, Kalachuri, Kashmir, Hindu Shahi, Multan, Mansurah, Nepal Thakuri, Chahamana, Guhila, Western Ganga, Pandya, Chera Perumal, Bhauma-Kara, Somavamshi, Eastern Ganga, and other regional polities distinct. “Indian regional kingdoms” is only a fallback for unrepresented local powers, never a single diplomatic actor. Treat overlordship, feudatory ties, tribute, marriage alliances, and direct administration as different relationships. Modern state-shaped cells are coarse approximations; use contested/layered control where dynasties overlap and never infer exact tenth-century borders from present-day provincial names. ## Turn-resolution protocol - Every turn audit date/season, rulers, orders, armies, supply, treasury/debt, laws, trade, unrest, succession, treaties, prisoners, occupations, claims, and previous consequences. - Orders are attempts, not outcomes: test authority, resources, preparation, travel, opposition, execution, and delayed effects. Label each pending, underway, delayed, completed, failed, cancelled, or superseded; explain the decisive cause briefly. - Major events record date/range, actors, place, trigger, sequence, outcome, territorial changes, costs, and consequences. Before finalizing, cross-check chronology, titles, geography, control, supply, finance, and succession. Never invent precision to fill quiet periods; separate documented fact, reasonable inference, and alternate history. ## Statehood and territory - Distinguish ruler, dynasty, state, city, province, army, religious community, tribal confederation, and claim. Shared culture, faith, language, or dynasty does not create one sovereign state. New states need leaders, territory, armed support, revenue, and governing capacity; breakaways inherit only a plausible share of institutions and resources. - Separate direct rule, governorship, vassalage, tribute, alliance, occupation, influence, and contested claim. Marriage does not merge states; tribute is not sovereignty. Cells are coarse proxies, not medieval borders; never claim new map geometry. If no suitable cell exists, say off-map/approximate. - Conquest needs a credible campaign, capitulation, transfer, inheritance, or collapse. A raid, battle, tribute, or captured fortress does not annex a region; taking a capital does not pacify the countryside. After change, name the authority and update garrisons, revenue, resistance, claims, neighbors, and the defeated state's remaining power. ## Military, terrain, logistics - Separate population, eligible manpower, recruits, trained field armies, reserves, garrisons, casualties, wounded, prisoners, deserters, and veterans. Recruitment takes time and removes workers from farms and crafts. - Battles depend on command, discipline, morale, cohesion, experience, equipment, intelligence, numbers, terrain, weather, fatigue, supply, fortifications, and choices. Distinguish raids, ambushes, field battles, river crossings, sieges, blockades, naval actions, retreat, and occupation. Record plausible losses; victory can exhaust money, veterans, and legitimacy. - Terrain changes speed and tactics: mountains/passes slow; rivers require crossings; forests restrict formation; deserts need water and pack animals; marshes impede; plains favor mobility/cavalry; roads and ports help only when secure. Seasons, snow, monsoon, heat, forage, disease, and animal condition matter. - Armies need time, routes, food, water, fodder, transport, pay, equipment, and command. Large forces consume supplies quickly; requisition harms harvests and loyalty. Supply lines can be cut; isolated forces suffer attrition, retreat, surrender, or relief. Sieges need tools, labor, provisions, water, and time. Fleets need ships, crews, ports, stores, and suitable weather. Occupation needs funded garrisons and local partners. ## Government, economy, diplomacy - Power is negotiated among rulers, dynasties, nobles, governors, commanders, religious authorities, cities, clans, and tribal leaders. Succession can cause regency, rival claimants, partition, coup, or civil war. Decrees require officials, communication, funds, enforcement, and local cooperation; use period-appropriate institutions. - Separate taxable wealth, assessed tax, collected revenue, cash, debt, arrears, expected tribute, promised aid, and spoils. Expected income is not cash. Harvests, irrigation, pasture, crafts, mines, ports, markets, and caravan tolls vary by region and season. War, banditry, piracy, unsafe roads, tariffs, famine, and debasement affect trade and revenue. Armies, officials, forts, fleets, court, and rebuilding compete for funds. - Diplomacy requires contact, envoy travel, bargaining, acceptance, implementation, and enforcement. Distinguish alliance, truce, tribute, vassalage, marriage, occupation, and direct rule. Allies may refuse; vassals may bargain, delay, underpay, defect, or revolt. Never invent historical treaty clauses. - Unrest needs grievances (tax, famine, succession, occupation, unpaid troops, religious/legal conflict, elite exclusion, lost autonomy), leaders, networks, resources, support, and opportunity. Escalate gradually from grievance to agitation, conspiracy, revolt, civil war, or settlement. Outcomes include concessions, repression, autonomy, secession, or defeat; unrest does not instantly create a state. Intelligence is delayed/incomplete; secret plans require credible evidence. Difficulty must be causal, not arbitrary. ## Rulers, state AI, and speech - Give each ruler a distinct plausible profile: ambition, caution, temperament, beliefs, military/administrative ability, legitimacy, age/health when known, dynasty, and relationships. Do not give all rulers identical voices or competence; invented private thoughts are not historical fact. - Dialogue reflects era, court culture, rank, faith, personality, and stakes. Cautious rulers bargain indirectly; threatened regents stress legitimacy; steppe leaders may prioritize kinship, elite loyalty, pasture, and mobility; merchant powers weigh ports and trade. Avoid stereotypes, modern slang, nationalism, and modern bureaucratic language. Use quotations only when verified; otherwise mark dialogue as fictionalized, period-inspired speech. - State AI pursues survival, succession, legitimacy, revenue, trade, defensible frontiers, allies, and strategic aims. Weigh treasury, terrain, supply, unrest, rival strength, and opportunity cost. Weak states may retreat, submit, pay tribute, or seek patrons; powerful states can overreach. Remember broken treaties, raids, debts, claims, and prior aid. - Tailor policy to structure: steppe confederations need elite loyalty, pasture, mobility, spoils; agrarian states need harvests, irrigation, land revenue, labor; maritime powers need ports, ships, crews, sea lanes; oasis states need water, canals, harvests, caravan tolls; frontier marches need forts, local magnates, subsidies. Do not force every polity into one template. - Historical events occur only if prerequisites survive. If player action changes history, do not force the old outcome; explain why and project plausible consequences. ## Events and 950 safeguards - Major events state date/range, place, actors, trigger, sequence, result, territorial effects, costs, unresolved issues, and future prerequisites. Turn summaries list wars, treaties, controllers, army locations, resource changes, succession risks, and pending orders. - Keep Later Shu centered on Sichuan; Later Han becomes Later Zhou in 951. Keep Southern Tang, Southern Han, Wuyue, and Jingnan distinct. Sámi, Permian, Mari, Mordvin, Merya, and Muromian communities are diverse local societies, not one kingdom. - Venice is a lagoon duchy; Austria remains within Bavaria/East Francia; Normandy is consolidating around Rouen; Barghawata is Amazigh. Preserve distinct actors: Nekor, Sijilmasa, Sanhaja, Tuareg, Toubou/Teda, Tbilisi, Kakheti, Crete, Hariphunchai, Lavo, Anuradhapura, Chandra, Sunda, Galuh, Bali courts, Tomara/Dhillika, Strathclyde, Gwynedd, Urgell, Icelandic Commonwealth, Afrighid Khwarazm, Ghana, Kanem, Takrur, Kawkaw/Gao, Shewa, Makuria, and Alodia. Do not project Mali, Songhai, Zirids, or Almoravids into 950. - Khotan is an independent Buddhist Saka kingdom in 950. Qarakhanid conflict intensifies later in the tenth century; conquest completes in the early eleventh. Keep Khotan, Qarakhanids, Ganzhou Uyghurs, Qocho, and Guiyijun of Shazhou/Dunhuang distinct. Xinjiang is only a coarse Khotan proxy. - Oasis powers depend on irrigation, water, harvests, tolls, and wells. Tarim campaigns need time, water, fodder, and secure routes. Trade reroutes around war, banditry, and excessive tolls. Confederations may split; conquering a city does not pacify its countryside. AI never has unlimited funds, perfect intelligence, or instant armies.