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Game settings

Choose how much resistance and realism you want in a new game.

Pick the kind of game you want

Difficulty changes how hard other people are to persuade. Realism changes how closely the world follows what could happen. Together, they let you choose whether you want a breezy adventure, a balanced first game, or a demanding world with real limits.

Open Settings on the launch screen, beside Role. Your choice is saved for this game and becomes your default for the next one. Your character, starting place, and the game's rules stay the same.

Start with Normal + Grounded. It gives you clear consequences without making every plan a negotiation or every event a logistics report.

Choose how much the world pushes back

Difficulty changes the response to your plans. It matters when you ask for help, negotiate, fight, or try to turn preparation into an advantage. It does not make your character weaker or change the facts of the world.

DifficultyChoose it when you want...What to expect
Very EasyFreedom to explore ideas and learn a gameAllies and neutral characters look for ways to help. Rivals still protect their own interests.
EasyA forgiving game with room to experimentA clear plan often earns help or a useful partial win.
NormalA fair first gameGood preparation and a convincing argument matter.
HardPressure, trade-offs, and earned progressPeople ask for leverage, proof, or a price. Partial success is valuable.
Very HardA serious challengeOnly strong preparation, decisive leverage, or clear proof moves reluctant people.

Choose how closely the world follows reality

Realism changes both the detail you read and the freedom the world has to surprise you. Low realism keeps events brisk and can allow lucky timing or unusual turns. High realism follows the tools, time, resources, and limits already present in the world.

RealismChoose it when you want...What to expect
ArcadeFast reading and surprising turnsShorter events, lighter detail, and room for dramatic coincidences or unlikely opportunities.
AdventureA brisk, cinematic gameClear scenes with a few concrete details and believable twists.
GroundedA balanced gameEnough detail to understand the cost, time, and place of an action.
ImmersiveA richly felt worldTools, places, waiting, injury, and procedure become part of what you notice.
SimulationA world that follows its practical limits closelyResources, distance, capability, and institutions shape what can happen.

Mix the two settings

You do not need to match the levels. Each pair creates a different kind of pressure.

  • Very Easy + Simulation: people help when they can, but fuel, distance, and time still matter.
  • Hard + Arcade: your plans meet resistance, but the game stays quick and leaves room for surprising turns.
  • Normal + Immersive: a fair world with enough detail to make each place and consequence feel tangible.

Difficulty decides whether someone gives in. Realism decides what the world can reasonably make possible.