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For creators

Remixing a game

Copy any published game into your creations as an independent draft you own and can edit.

Start from a game that already works

Remixing gives you your own editable copy of any published game. When a game inspires you, you do not have to rebuild it from an empty board. Remix it, and Davia places a complete copy in your creations: the same board, cells, entities, landmarks, stats, simulation rules, and cover, ready for you to change.

The copy is yours. The original stays exactly as its creator left it.

What a remix copies

A remix is a full snapshot of the game as it is published right now. Your copy arrives with:

  • the board and every cell shape;
  • the entities and landmarks, placed where the original placed them;
  • the stats, their options, and their default values;
  • the simulation rules, premise, world description, and cover.

What it does not copy is anyone's play. A remix starts clean, with no journal, no memory, and no games in progress. You are looking at a fresh starting world, not someone else's session.

Remix a game

Find a published game

Open a game from the Showcase. On the game's page, you'll see Remix game next to Play now.

Select Remix game

You need to be signed in. Selecting Remix game copies the whole starting world into your account.

Open your copy in the Creation Hub

Davia sends you straight to the new draft's Creation Hub. It keeps the original name and adds (remixed) so you can tell the two games apart. Rename it to make it your own. You can return to it later from Creations.

Make it your own

Your remix is a normal draft. Everything in the Creation Hub works the same way it does for a game you started from scratch:

  • reshape the world, move entities, and repaint control across cells;
  • adjust stats and simulation rules so the world evolves the way you intend;
  • set the name, subtitle, premise, and cover, then publish it as your own game.

Because the copy is independent, editing or publishing your remix never changes the original, and new versions of the original never change your copy.

Remixing Rome: Republic at War gives you its cells, legions, and the Allegiance stat that colors the map by who holds each territory. Keep the board and reshape the conflict: change who starts in control, rewrite the simulation rules, and publish a different Rome.

Remixing compared with the next version

These two actions look similar but serve different goals. Keep them apart.

  • Create the next version continues a game you already published. It stays part of that game's history, and players already inside the live version keep their world unchanged. Use it to improve your own game. See Publishing your game.
  • Remix copies any published game, including someone else's, into a brand-new game that you own from version one. The original is untouched, and your copy has its own separate history from the start.

One keeps building the same game. The other begins a new one from a proven starting point.